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ARROWS and POINTERS
True Type Font, 3D Models, and Hi-Res Images

Available Formats
GAME DEV

BLEND, DAE, FBX, OBJ
HI-RES IMAGES
Get this awesome package of 60 unique shapes for use in your Poser scenes and animations.
PNG
TRUE TYPE FONT
Get this awesome package of 60 unique shapes as a true-type font for use in your documentation and publications.
TTF
DAZ STUDIO
Get this awesome package of 60 unique shapes for use in your Daz Studio scenes and animations.
DUF

This collection consists of sixty (60) arrows/pointers that can be easily integrated into almost any of your projects.
1) Game Development using 3D Models in Blender BLEND, Collada DAE, Autodesk FBX and Wavefront OBJ formats;
2) Royalty free high-resolution images for artwork projects (also available in low-res smalls for absolutely free);
3) True Type Font perfect for documentation and publications; and
4) 3D Models for Artwork and Animations as Daz Studio DUF format.

...click any image below to view full-size...

Game Development with Arrows and Pointers 3D models In Unity, Unreal, and more...
 
   

Rendered scenes in Daz Studio using Arrows and Pointers for DS*.

  Arrows and pointers can be used in industrial, sci-fi and factory environments.  You may even wish to use them in training aids or instruction manuals to help demonstrate processes.  Arrows and pointers can be used in airport and street scenes.  These shapes are great for showing directions or making special parking areas.  Arrows and pointers can be used in warehouse and storage environments.  These shapes are perfect for use in training and instruction manuals for packaging and shipping.  

Bring life, purpose, and direction to props in your artwork or animations using any 3D modeling application.
             

Use the Wb-Arrows True Type Font (TTF) to enhance your publishing and tutorials.


Incorporate ready made Arrows and Pointers into your digital graphics.



* SPECIAL NOTES FOR DAZ STUDIO USERS
- Compatible with Phrase-Maker Scripts
- Use as stand-alone models
- Blend/merge with other models
  -- Behind Props/Figures
  -- Between Props/Figures
  -- Before Props/Figures
    Customize coloring and effects
- Apply solid colors to surfaces
- Use shaders/textures on face/rear

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