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STUDIO*MASTER
Advanced Posing In DAZ Studio 4.7

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A wise man once said that "Knowledge comes from education, but wisdom comes from experience."  Advanced Posing in DAZ Studio is packed full of the knowledge that you need to get started with posing in DAZ Studio 4.7 creating poses from the simple everyday to professional quality and even a single pose preset for multiple figures within a scene.

All that is missing is you and your imagination.  You will find that this Studio*Master tutorial covers a wide range of posing related topics, step-by-step instructions and skills exercises to increase your knowledge level, help develop your skill set and increase your experience level. You do not need to have any prior experience with posing to learn posing with this course. The information provided covers topics such as:

* Orientation of objects in the 3D Space
* The Basics of Posing in any application
* Relationships of Bones and Rigging to Posing
* Limiting movement to preserve model design
* Purpose of Ghost bones for clothing props
* Cross-utilization of poses to different figures
* Planning your pose and where to begin
* Common posing tools and adjustments
* Resetting poses and correcting mistakes
* Posing with Freehand and Direct Manipulation
* Creating standard Content Library folders
* Prepping for adequate thumbnail image creation
* Saving your partial and full pose creations
* Creating and Saving Hierarchical Pose Presets
* Packaging your pose files for distribution
   and much more...

Note:  Even though this tutorial was designed for use with DAZ Studio, it covers many general posing theories and techniques that are non-program specific and may prove useful in any program that allows users to pose 3D models.  This 205-page tutorial is in PDF format and fully illustrated with over 200 images including actual screenshots.

TABLE OF CONTENTS
* Introduction
* DAZ Studio Setup
  - Window Layout
  - Window Style
  - Viewport Settings   
* 3D Space
  - Axis Directions
  - Floor or Ground Level
* Basics of Posing
  - T-Pose
  - “Zero” Pose
  - Transformations
  - Pose Types
* Bones and Rigging
  - Viewing Skeleton
  - Object Orientation
  - Rotating Character
  - Unrigged Objects
  - Bone Structure
  - Orientation
  - Bone Hierarchy
  - Limits
  - Cross-Utilization
  - Parenting Connections
  - “Face” Groups
  - Weight Mapping
  - Ghost Bones
* Grouping Objects
  - Null Method
  - Group Method
  - Creation Order
  - Iconic Differences
* Preparation
  - Alternate Starting Pose
  - Choosing Characters
  - Planning Your Pose
  - DS Configuration
* Posing 3D Objects
  - Develop Good Habits
  - Routinely Save Scene
  - Posing Tab
  - Common Adjustments
  - Copy Symmetry
  - Grounding Objects
  - Framing Nodes
  - Pinning Bones
  - Reset Complete Figure
  - Reset Partial Figure
  - Correcting Mistakes
  - FREEHAND Posing
  - SKILLS EXERCISE 1
  - DIRECT Manipulation
  - Posing Methods
  - Region/Node Selection
  - Universal Tool
  - SKILLS EXERCISE 2
  - Pose Tool
  - SKILLS EXERCISE 3
  - Properties and Values
  - Create Mirror Poses
  - Saving Your Pose
  - Content Locations
  - Creating Pose Folders
  - Finding My DAZ 3D Library
  - Authorship Information
  - Thumbnail Images
  - Saving Partial Pose
  - Testing Your Pose Preset
  - Saving Full Pose
  - Positional vs. Neutral
  - Saving Positional Pose
  - Saving Neutral Pose
  - Testing Your Pose Presets
  - Finding Your Files
  - Customizing Pose File
  - Archiving Pose Files* Multi-Object Poses
  - Hierarchical Pose Preset
  - Parenting Is HIP
  - Create A Scene
  - Parenting Objects
  - Save Hierarchical Pose Preset
  - Test Hierarchical Pose Preset
  - HPP Quick Reference
* Basic Posing Guide
  - 9-Steps To Success
* Content Creation Tools
  - Properties Tabs
  - Property Editor
  - Property Hierarchy
  - ERC Freeze
  - Pose Controls
  - Creating A Pose Control
  - Facial Expressions
  - Paired Poses
  - Props & Accessories
  - Clothing & Weapons
* Conclusion

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